Constantly pushing the boundaries of innovation, Karmic Shift Studios is always seeking to deliver unique, immersive, and most importantly fun games to the market.
As a game development studio, Karmic Shift Studios develops high quality games for the Android marketplace.
A random scattering of thoughts sometimes related to the challenging task of creating engaging and interesting mobile games.
Embark on an epic adventure inspired by the works of H. P. Lovecraft and the adventure games of the 90's, all designed for the mobile market!
Take the role of a private investigator called upon to investigate mysterious circumstances at a remote country estate
Continue the adventure to the village of Innsport, where not all is as it seems.
Explore strange tropical locales to get to the bottom of a string of bizzare disappearances.
Enjoy quality Lovecraftian interactive fiction in a traditional illustrated game book format on your mobile phone.
Exploring the events surrounding your wife's disappearance leads into a disturbing realm of Lovecraftian madness.
Fake reviews suck! It had to be said, and it had to be said first. To explain why, we need to step back a couple of years. Historically, user reviews were the sole factor in determining where a mobile app sat in the rankings in the category in which it was placed. The higher you placed, the earlier you would be found in the search results and if you made it to the Top 100, the more downloads your app would get. So, it used to be possible for unscrupulous individuals to throw together any sort of sub-standard app and then use the rest of their budget to pay for fake reviews to pump it up to the top where legitimate users were more likely to download it.
The end result of all this is people start to lose confidence in the app store. They lose trust that the Top 100 are in fact any good at all. Something had to be done. And something was done - the algorithm that determines your app ranking was adjusted to take into consideration retention. That is, the length of time that your users have the game installed, and how often they use it. Great, problem solved.
Well, kind of. I can see why they did it, and it did make sense. But the unintended consequence of this new system is that an entire genre of game drops off the radar. I'm talking about games that tell a story that take a finite amount of time to play through. Games that users are perfectly happy with the idea of playing the story knowing that it will eventually end and then get taken up in a future episode. And in the end, the fake review industry just worked around the change by offering fake reviews from people who will keep pretending to use the app for a minimum period of time.